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Old Oct 26, 2006, 05:52 AM // 05:52   #21
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I'm glad im not the only one with this problem.
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Old Oct 26, 2006, 05:57 AM // 05:57   #22
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ouch thats annoying,
f/ex i cant cast RoF and run, thats ridiculous
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Old Oct 26, 2006, 05:59 AM // 05:59   #23
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it was 75% in the notes, they changed it
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Old Oct 26, 2006, 06:02 AM // 06:02   #24
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I'm still downloading the patch, but I know this is gonna drive me nuts. I like to activate my skill from kiting as fast as possible.
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Old Oct 26, 2006, 06:03 AM // 06:03   #25
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Yeah I wasted boatloads of E just now trying to run and cast HP in aspenwood. Too bad no one got healed.
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Old Oct 26, 2006, 06:04 AM // 06:04   #26
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it now says 50%. HOWEVER, i'm still recieving the 80% success/20% fail ratio while in game. my rank 1/1 character should have 50%/50%, however he still has 80/20. and my r6/r5 character should have 83/17 ratio, yet is still at 80/20.

they havn't tried fixing this one yet it seems.
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Old Oct 26, 2006, 06:04 AM // 06:04   #27
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Quote:
Originally Posted by Y.T.
ouch thats annoying,
f/ex i cant cast RoF and run, thats ridiculous
Wow that is ridiculous... but hilarious too

Movement shouldn't cancel skills until about .5 seconds after a cast starts.
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Old Oct 26, 2006, 06:05 AM // 06:05   #28
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Even autoattacking bugs up, no more c-space ftl.
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Old Oct 26, 2006, 06:06 AM // 06:06   #29
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hold the left turn key and while still holding press the right turn key for a second.

let go of both and try to turn either way with the keys. its like a crappy rebound effect.

ill try to fraps it.
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Old Oct 26, 2006, 06:10 AM // 06:10   #30
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^Well it's a good bug for everyone that has no ranks in the title tracks. Let the people that didn't bother to earn the titles have a little time to salvage with a higher chance, and before long it'll be patched and you'll have your advantage.
lol
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Old Oct 26, 2006, 06:30 AM // 06:30   #31
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I sent NCsoft a bug report detailing this problem. I hope this is fixed soon.
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Old Oct 26, 2006, 06:31 AM // 06:31   #32
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Quote:
Originally Posted by Lordhelmos
Ok I just got my ass handed to me in AB. Why? While im casting a spell, the slightest movement causes a cancel. I had no problem with this before the update. I am a frequent kiter and use the directional keys to navi around obstacles. However as of this update while using skills like apply poison, and troll unguent, the SLIGHTEST touch of a key cancels the skill. There is NO LEEWAY like there used to be. For example, before the update i could cast troll and tap up, but I needed to hold it in order to cancel the skill. After the update the key controls are EXTREMELY senstive. As in if my character still has motion and I cast troll the spell is canceled without warning... I can breathe on up and lose my meteor shower.

This is a huge issue with me. Please fix these sensitivity issues.
YES! This is awful. Its far too sensitive. Thank god someone else noticed it. I was complaing about it and no one noticed becasue everyone else was complaing about AoE and aggro issues, which also sucks. Never before though, having played healing monk for a long time now, have I ever interrupted myself better than any enemy target could.
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Old Oct 26, 2006, 06:34 AM // 06:34   #33
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It gets much worse when migraned, just a note

Definitely want this fixed.
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Old Oct 26, 2006, 06:36 AM // 06:36   #34
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Quote:
Originally Posted by Aera Lure
YES! This is awful. Its far too sensitive. Thank god someone else noticed it. I was complaing about it and no one noticed becasue everyone else was complaing about AoE and aggro issues, which also sucks. Never before though, having played healing monk for a long time now, have I ever interrupted myself better than any enemy target could.
This is bugging me way more than aggro issues and the death of farming. This is a problem with the core of the gameplay. Right now Gwars is like one of those old Street Fighter arcade machines where the Roundhouse kick button doesn't work.
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Old Oct 26, 2006, 07:05 AM // 07:05   #35
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Agreed.we need this fixed up soon.
My assasin have problem trying to stop people kiting because of this too
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Old Oct 26, 2006, 07:13 AM // 07:13   #36
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I had a 2s cast preperation fail on me at least 40 times tonight, kinda gimpy considering I have to waste full energy on non-ranger stances now.

and I keep getting mouse-view jerks out of nowhere, please fix!
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Old Oct 26, 2006, 07:14 AM // 07:14   #37
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Many of the 'nerf' have been in fact results of the anti farming schemes Anet came up with, and this is no different. Let me explain:

If anyone know about Shiroken farming outside of Harvest temple with a Me/Mo then you should not have any problem understanding this:

When the run was discovered, they increased the frequency of interupts to mess up the routine. By kite casting (running using R and then casting) you were able to aviod being interupted and would increase your chances of chaining your SV +2s + Mantra of resolve + AV and become uninteruptable making the run almost a piece of cake and a profitable one at that.

Spirit bond is also used in the Me/Mo build but also is generally used in other farming builds.

ANET for farmers my ass.
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Old Oct 26, 2006, 07:14 AM // 07:14   #38
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Why do people keep saying "Fix plx A Net" when this was probably part of the changes, ie the game is supposed to be like this now.
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Old Oct 26, 2006, 07:26 AM // 07:26   #39
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Quote:
Originally Posted by Kassad
Why do people keep saying "Fix plx A Net" when this was probably part of the changes, ie the game is supposed to be like this now.
I can guarantee it is not ment to be this way.

Let me give you again the example.

You have 2 sec spell. For example use RoF.
You run to some location, you hit '4' to cast this spell, but after 0.5 secs (image it is your latency) you arive at this spot as server point (your movements are 0.5 secs late for the server). Thanks to the system developed by ANET you do not sence this latency and your skills arrive at time. BUT now casting a spell RIGHT after the move, you will automove after 0.5 secs AND your spell will get interupted. So basicly you must wait 0.5 secs everytime you stop moving before casting spells. For people with slow conection this time may incease to 1.5 secs.

Previously this was avoided thanks to the Anet sync system and worked very well, but now seems to be somehow broken.
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Old Oct 26, 2006, 07:28 AM // 07:28   #40
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I am getting used to it already... not sure if that is bad or not.
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